QEDSoft 
                  02.02.01 | 
                 
                   What 
                    They Have  
                    Compression and streaming software for presenting 3D avatars 
                    on the Web.  
                  On 
                    the Plus Side  
                    1. The compression/streaming tech is very well done, resulting 
                    very low load time and completely smooth animation after the 
                    initial load.  
                    2. The avatar exists in the web browser, not on the web page. 
                    This allows the avatar to maintain persistence as the user 
                    moves from page to page throughout the site. As far as I know, 
                    they are the only people who do that, and I think it's a far 
                    more compelling way to present such an avatar.  
                    3. One big customer, Canal+, who has created a rich demo of 
                    the cabilities of the software.  
                    4. An engineering team which was one of the first state-side 
                    development shops to receive a Sony PlayStation 2 development 
                    license and software in order to create development libraries 
                    for it. This means that these guys know their stuff, and the 
                    have a foot in the door in the game market. Think Xbox.  
                  Nobody 
                    else has technology that supports the avatar as a persistent 
                    third-party. This could be very attractive for companies looking 
                    to create guides to their sites which can also migrate to 
                    other sites and provide commentary, reviews, interact with 
                    other avatars, etc. Instead of a "third voice", the avatar 
                    could become the "trusted voice" of Canal+, Disney, whomever. 
                     
                  On 
                    the Minus Side  
                    1. I don't think the technology is defensible over the long 
                    run. Somebody somewhere will soon come up with an even better 
                    compression technology.  
                    2. They're focused on the compression/streaming software, 
                    whereas I think they should be focused on the complete service, 
                    i.e., designing, building and delivering a ready-to-go avatar. 
                    As it is, the customer still has to do everything - build 
                    the 3D model, animate it (by hand or by motion capture), record 
                    audio for all of its lines, etc. Companies like Canal+ already 
                    have these resources (expensive people and very expensive 
                    machines) in-house, so it's no problem leveraging them. Anybody 
                    smaller is going to face prohibitive costs over which QEDSoft 
                    has no control.  
                    3. Microsoft's Bob (and bastard offspring the paper clip) 
                    has shown rather spectacularly how hard it is to design an 
                    avatar which is interesting but not too intrusive and annoying. 
                    The first couple of people to whom QEDSoft sell the compression/streaming 
                    suite better have done their homework on the design/characterization 
                    front. If they don't, they run the risk of creating Bob II. 
                    QEDSoft's software will be tainted by association. 
                     
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